Space Cadets: Away Missions – Promo Card Pack

Space Cadets – Experimental Equipment and Crystals promo pack, PLUS Ship of The Line Starship miniature

A small card expansion / promo pack for Space Cadets, “Experimental Equipment and Crystals“… plus the “Ship of the Line” gray plastic Starship miniature.


The “Experimental Equipment and Crystals“ consists of three new Experimental Equipment cards for the Captain, four Special Crystal cards, and a cover card with the rules.

The “Ship of the Line” is a gray plastic Starship miniature to replace the cardboard chit starship in Space Cadets.

Additional DescriptionMore Details

This package contains:

- 8 cards
- 1 gray plastic Starship miniature

Loading Updating cart…

Space Cadets: Away Missions

Long before the threat of the Nemesis, before the perils of warp drive or the founding of our own Space Academy, humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources, and brave colonists forged homes wherever they could survive. Pioneer life was hard, but the men and women who worked and raised their families on those planets and asteroids had much to be proud of.

Then the rumors began — whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed, the aliens were everywhere. Families had been stolen away by slavers from the stars, and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity!

Thus was born the Rocket Patrol – an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars.

Space Cadets: Away Missions is a co-operative, scenario-based, tactical action game for 1-6 players set during the bygone Golden Age of science fiction. In this game, the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials.

Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels.

Space Cadets: Away Missions contains 20 scenarios linked in a campaign story arc. Each mission features various combinations of aliens, different spaceships, and numerous mission objectives for the players to achieve.  Hexagonal map tiles are arranged to form the locations, such as flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and some degree of luck are essential if the spacemen hope to overcome the relentless horde of little green men.

Featuring 102 PLASTIC MINIS in 16 different sculpts!!!  We said BIG, and we mean BIG!


Additional DescriptionMore Details

Space Cadets: Away Missions will contain these great components:

102 PLASTIC MINIATURES!!! (various sizes: ~28mm “Heroic” scale):
6 Rocketeers (plus snap-in colored bases for each Rocketeer)
96 Aliens
- 5 Brains-In-A-Jar [NOTE: With REAL JARS for the brains!]
- 8 Leaders
- 32 Saucermen [Note: FOUR different sculpts!]
- 12 Leeches
- 12 Thralls
- 7 Sentinels
- 20 Bugs

1 Rulebook (36 pages)
1 Scenario book with 20 scenarios (~44 pages)

33 Standard Map Tiles (3″ Hexes, side to side)
15 Scenario Map Tiles (3″ Hexes, side to side)
18 Scenario Tile Markers (.875″ x .875″)
12 Hatch Markers (2.25″ x .5″)
34 Alien Tokens (.75″ x .75″)
26 Discovery Tokens (.75″ x .75″)
12 Alert Tokens (.75″ x .75″)
28 Rocketeer Action Point Markers (.625” x .625”)
6 Rocketeer Order/Scan Markers (.625” x .625”)
14 Wire/Alien Blood Markers (.75″ x .75″)
35 Rocketeer Item Markers (.625” x .625”)

1 Rocketeer/Alien Reference Sheet (2-sided, 8.5″ x 11″)
1 Overkill Reference Sheet (1-sided, currently 8.5″ x 11″)
6 Rocketeer Character Sheets (6.89” x 6.89”)

80 CARDS – full-sized (poker-sized) (2.5″ x 3.5″), linen-finished:
37 Rocketeer Gear Cards
14 Alien Discovery Cards
6 Alien Schematic Cards
8 Alien quick-reference Cards
5 Dominated Brain-in-a-Jar Cards
10 Rescued Thrall Cards

8 10-sided dice (four matched colored pairs)

36 Red cubes (8mm)
22 Blue cubes (8mm)
36 Green cubes (8mm)

Cardboard insert

Players: 1-6
Ages: 10+
Time: 60-120 mins
Complexity: Medium

Stock#: SG-5001

Loading Updating cart…

Space Cadets: Away Missions – Promo Card Pack

20 new cards for use in Space Cadets: Away Missions.  This Promo pack was originally available via the Kickstarter, but a limited number are now available on the Stronghold Games website. The 20 Promo Cards are:

15 Rocketeer Item cards

  1. Tricorder
  2. Sniper Scope
  3. Test-tube of the Common Cold
  4. Scanner
  5. DDT
  6. Lucky Rabbit’s Foot
  7. Power of Love/But That’s What Makes Us Human
  8. Thermite
  9. Fiberweave Spacesuit
  10. Sonic Shotgun
  11. Space Monkey
  12. Thermos of Freeze-dried Coffee
  13. Wire Cutters
  14. Firecracker
  15. Space Rations

5 Rescued Thrall cards

  1. Nurse
  2. Chemist
  3. Traffic Cop
  4. Smuggler
  5. Photographer

Loading Updating cart…

Space Cadets: Away Missions – Promo Scenarios and Illustrations Book (Hardcover)

The “Space Cadets: Away Missions – Promo Scenarios and Illustrations Book” is a HARD COVER, LIMITED EDITION book that was originally published for Kickstarter backers of the “Space Cadets: Away Missions” project.  A very limited number are available only from the Stronghold Games website now.


  • 64 glossy pages
  • 8 additional PROMO SCENARIOS for Space Cadets: Away Missions
  • Rocketeer character illustrations and Bios: 1 page for each of the SIX Rocketeers
  • Alien enemy illustrations and Bios: 1 page for each of the seven aliens in the game
  • Additional special illustrations, like the “Rocketeers in Shuttle”
  • Some of the original character sketches and concepts
  • Forwards by the Designers (Dan Raspler and Al Rose), the Printer (Frank Jaeger), the artist (Bill Bricker), and the publisher (Stephen Buonocore)

Loading Updating cart…

Space Cadets: Dice Duel

Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy, and launch when within range. Your crew is well-trained and work quickly at their stations, just the edge you need to come out on top.

“Engineering, power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We”re going straight in”.  You can feel the bridge vibrate slightly as the engines come up to speed.

“Captain, all sensors are on weapon lock”, says the Sensor Officer. “You can fire at will.”

A slight smirk crosses your face. “On my mark! Launch both tor… Wait, where did they go?”  You look at the viewscreen, puzzled, with a growing sense of unease.

Sensors starts shouting. “Crystal Warp! Captain they”ve done a crystal warp and they”re directly behind us!”

From your right comes the panicked voice of the Shields officer. “Umm, Captain… All of our shields are to the front!”

You start barking out orders. “Shields, use the crystal we captured to raise the aft shield. Weapons, start to move the torpedoes to the rear tubes! Helm, get us out of here!”

The crew gets to work, but you look on in horror as two torpedoes lance out from your nemesis…


“Space Cadets: Dice Duel”The Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!

“Space Cadets: Dice Duel” pits two starships against each other in quick-paced combat.  The players are divided into two teams, each team playing the crew of their ship. The team will win or lose together. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines.

Each ship has six Bridge Stations:
- Engineering generates power for the other stations.
- Helm maneuvers the ship on the map.
- Weapons loads the torpedo tubes to attack the enemy.
- Sensors locks onto the enemy so torpedoes can hit, and uses jammers to stop the enemy from locking on.
- Shields helps protect the ship from enemy torpedoes.
- Tractor Beams can grab the powerful crystals, move the enemy ship on the map, and launch Mines.

There are no game turns in “Space Cadets: Dice Duel”. The game continues with players acting as quickly as possible until one side wins.

Each player will be in charge of one or more of these stations, or have the overall roll of Captain to coordinate everything.

“Space Cadets: Dice Duel” contains many high-quality components, including 50 DICE (mostly custom, engraved dice) and 2 starship miniatures.

Additional DescriptionMore Details

“Space Cadets: Dice Duel” contains all of these great components:

• 2 Starship Plastic Miniatures
• 6 Purple Acrylic Crystals
• 12 Asteroid/Nebula/Wormhole Tokens/double-sided
• 4 Mine Tokens
• 1 Game Board
• 1 Rulebook
• 12 White Energy Dice
• 8 Green Sensor Dice
• 12 Red Weapons Dice
• 6 Blue Shield Dice
• 6 Orange Tractor Beam Dice
• 6 Yellow Helm Dice
• 2 Engineering Station Displays
• 2 Sensor Station Displays
• 2 Weapons Station Displays
• 2 Shield Station Displays
• 2 Tractor Beam Station Displays
• 2 Helm Station Displays

Players: 4-8
Ages: 12+
Complexity: Low
Time: 30 minutes

Stock#: SG-2007

Loading Updating cart…

Space Cadets: Dice Duel – Die Fighter expansion

Space Cadets: Dice Duel – Die Fighter, the first expansion to the hit game Space Cadets: Dice Duel, brings two new experiences to the Space Cadets: Dice Duel universe! Veterans will now have a whole new way to play:

Fighters are flown by a single person and are fast and maneuverable, but lack shields and can be easily destroyed. In “Carrier Strike“, suitable for 6-10 players, each team gets one original ship (now called a Capital Ship) and one fighter. “Fighter Assault” has two fighters trying to take out a single heavily armed capital ship and is designed for 4-6 players. Finally, “Fighter Duel” brings the Dice Duel experience to two players, as two fighters go head-to-head for a quick and intense battle.

Experimental Equipment cards upgrade the capital ships with a variety of unique and powerful abilities. Through a draft mechanism, each side selects two upgrades and needs to tailor their strategy to take advantage of their strengths. The 27 cards include new weapons, enhancements to existing systems, new movement options, and more!

Additional DescriptionMore Details

- 27 Experimental Equipment Cards
- 2 Fighter Cockpits
- 2 plastic Fighter miniatures
- 22 custom engraved dice
- 1 Rulebook

Players: 2-10
Ages: 12+
Time: 30 mins
Complexity: Easy

Stock#: SG-3002

Loading Updating cart…

Space Cadets: Resistance Is Mostly Futile

Space Cadets: Resistance Is Mostly Futile is the first expansion for the original Space Cadets game. This expansion includes a variety of additions to satisfy every Space Cadets fan.

Cadets will be pleased to know that their ship has been upgraded with new abilities. Star Command has helpfully installed a Psycho-Acoustic Neural Interface Control (P.A.N.I.C.) button at each station that gives players new options if things aren”t going quite as expected… although unwanted effects may occur.

Space Cadets: Resistance Is Mostly Futile expansion also includes new Missions, both quick for a faster game, and challenges that will test even the best crews.

Face new enemies, including mysterious space beasts, add in new Map Tiles with new hazards, and go where no Space Cadet has gone before in Space Cadets: Resistance Is Mostly Futile!

Additional DescriptionMore Details

- 70 Cards
- 4 Map Tiles
- 1 Science Station
- Punchboard with tokens for new Enemies and obstacles
- 1 Rulebook

Players: 2-7
Ages: 12+
Time: 60-120 mins
Complexity: Medium

Stock#: SG-3004

Loading Updating cart…