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Kanban — the Japanese word for “billboard” — is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need, where they need it, when they need it to create a just-in-time (JIT) production system.
The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management, you must strive to shine next to your peers. You need to manage suppliers and supplies, improve automobile parts, innovate — anything to stay on the cutting edge, or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start, selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.
Over the course of the game, you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency, production doesn””t wait for you or for mistakes.
Like the process itself, Kanban: Automotive Revolution proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include:
- The factory manager is a game-driven non-player character with two modes of play (“nice” or “mean”) to offer a friendly or more competitive gameplay environment.
- Two independent player-influenced game timers — the factory production cycle and work week clock — provide timing tension to the game, trigger intermediate scoring phases, and factor into the game end conditions.
- A simulation of the factory assembly line with spatial point-to-point movement adds an element to the game that requires optimal timing.
- A design and innovation department, leveraged to manipulate the value of the various car models and component upgrades produced within the factory, drives the economy of the game.
- Departmental training and certification tracks provide players a means to operate more efficiently.
If you want a seat on the board someday, you need to show that you can keep a complex machine running smoothly, efficiently, with everything happening just at the right time. Kanban: Automotive Revolution is a pure Eurogame focused on economics and resource management that puts you in the driver””s seat of an entire production facility, racing for the highest level of promotion.
NOTE: This is a “Ding & Dent” copy, which means it will have some superficial damage to the game box. The components will be in new condition, and the game will be completely playable. The game is new/shrinkwrapped, but being sold at a discount only due to the minor damage on the box.
• 1 game board
• 16 page Rulebook
For each player in 4 colors (so multiple the below by 4 for total components):
•1 player board
•7 discs to track shifts and training
•1 certification meeple (short bust)
•1 worker meeple (tall)
•5 player lock tiles
•Player aid sheet
Factory manager components:
•1 pink worker pawn
•1 pink cylinder to track the week count
•1 silver cylinder to track the production cycle
•1 silver wooden car to track the production cycle
•6 cubes to trace car parts value
•9 cubes x 6 colors representing car parts
•8 wooden car tokens x 5 colors (green, blue, yellow, red and black)
•1 two sided production track overlay for 2 and 3-player games
•A big huge wooden token to signal the meetings (building shaped)
•12 kanban cards to order parts
•32 CEO goal cards
•7 blueprints x 5 models
•43 seat tiles (23 red and 20 in player colors)
•12 factory goal tiles
•5 kanban tiles for cars demand
•16 plaque award tiles
•15 book tiles
•12 wild cube tiles
•6 final score tiles
Time: 90-120 mins
The city of Essen, Germany at the turn of the 20th century was a center for coal mining in Europe. Immerse yourself in the dark world of coal mining as you extract coal from pits, load coal to wagon trains, and then rail your coal off to distant locations in search of fortunes.
Coal Baron: The Great Card Game is a standalone game based on the very popular board game, Coal Baron, originally published in 2013. With innovative mechanisms and almost 240 cards, Coal Baron: The Great Card Game creates an experience that feels very distinct from, yet is just as intense as, the original game.
Coal Baron: The Great Card Game is designed by the most successful design duo in boardgaming history, Wolfgang Kramer and Michael Kiesling. Kramer & Kiesling were also recognized for their achievements in board game design with the designation of their 2016 game, Porta Nigra, as the first game in the Stronghold Games “The Great Designers Series – #1“.
4 player boards
7 shift tokens
1 scoring note pad
1 rule book
Time: 50–80 mins
Among The Stars: Intelligence Agency is a set of 2 (TWO) identical promo cards for Among the Stars. These were released only at Gen Con and Essen 2014 with the purchase of an Among The Stars product at the convention. Two of these cards are used together in a game of Among The Stars, which is why two are provided in this promo set.
Among The Stars: Intelligence Agency gives your space station points for Red locations in another player’s station that you don’t have. It is a great way to capitalize on the militaristic ways of your opponents!
Among The Stars: Intelligence Agency is available here for a limited time and in limited quantities.
Core Worlds: Alternate Heroes Promo Cards is a set of 6 cards that were never released to the public. They were available only through the Core Worlds Digital KS in 2015.
Core Worlds: Alternate Heroes Promo Cards provides fans of Core Worlds with a new look at the Starting Heroes, giving the great game of Core Worlds even more game play diversity.
Core Worlds: Alternate Heroes Promo Cards are available now for the first time, and in limited quantities. Get them now before supplies run out!
Core Worlds: Dice Tower Promo Cards is a set of 5 cards that were never released to the public. They were available only through The Dice Tower KS for Season 11, which was run in 2015.
Core Worlds: Dice Tower Promo Cards is a great mix of cards, one for each Sector I through V of the game.
Also, let’s not forget the great inside jokes on these cards. Can you figure out the reference to the card La’Sav ?
Core Worlds: Dice Tower Promo Cards are available now for the first time, and in limited quantities. Get them now before supplies run out!