What We Offer
It’s simple. We produce only the highest-quality board games in the industry. No corners will ever be cut in the production of our games. No game will ever be produced that we do not believe is great in its mechanics, category, or theme. And while Stronghold Games is a business, games are our love and our life. We are game publishers, game developers, game designers, but first and foremost, we are GAMERS… just like you.
Stronghold Games… The Fortress of Great Games!
Who We Are
Stronghold Games LLC
Born and raised in Queens, New York and now from Somerset, NJ USA, Stephen had dreamed of entering the board game industry in some bigger fashion. A gamer since childhood (and there are many many years between then and now), Stephen has serious game geek cred, which includes playing RPGs since the late ‘70s, playing and running LARPS during the late ‘90s and ‘00s, playing computer games and MMOs throughout the ‘80s, ‘90s, and ‘00s, playing CCGs from their inception through the early 00’s, and finally diving deeply into designer board games during the late 90′s. He has also playtested games for several major publishers in the industry.
Stephen organizes several gaming groups, including very regularly scheduled small/medium-sized groups, as well as a very large group that could almost be called a “mini-convention”. Stephen is mostly passionate about heavily thematic, American-style boardgames. Stephen’s geekiness doesn’t stop at gaming, however. Stephen is also a fan of Sci Fi and fantasy, and an avid craft beer enthusiast and former homebrewer.
In late 2009, Stephen Buonocore put together a business plan to create a new board game publishing company. The first meeting with a business partner was held on October 25, 2009 in Atlantic City, NJ USA, where a mission was established and plans were set in motion to start Stronghold Games.
The first publications by Stronghold Games in 2010 were reprints of older games: “Code 777″ and “Survive: Escape From Atlantis!”. These games were extremely well-received, and these titles set the course for the company, showing the firm’s ability to bring great, high-quality games to market on a consistent basis. “Survive!” was one of the best selling games in the hobby board game market in 1Q’2012, per ICV2.com, an industry watchdog site.
The 2011 release of “Confusion: Espionage and Deception in the Cold War” set a new high-water mark for quality components. “Confusion” was not only hailed for its amazing acrylic game pieces, but its fantastic game play has garnered this game awards from MTV-Geek (“Game of the Year”) and Games Magazine (“Best Abstract of the Year”).
In 2012, the launch of “Core Worlds”, the most innovative deck-building game to date, demonstrated that Stronghold Games would compete in the market with new game designs as well as reprints of older games. Shortly after that, the smash-hit game line of “Space Cadets” was launched, and many other new game designs followed.
Stronghold Games now publishes reprinted older games, new games from known and new designers, as well as co-published games in partnership with other publishers from around the world. Stronghold Games has strategic partnerships with Eggertspiele (“Great Western Trail”, “Jorvik”, “Animals On Board”, etc.), Spielworxx (“La Granja”, “Kraftwagen-V6 Edition”, “Sola Fide: The Reformation”, etc.), 2F-Spiele (“504″, “Fabled Fruit”, “Fuji Flush”, etc.), and Artipia Games (“Among The Stars” and its expansions, “The Pursuit Of Happiness, etc.), and is cultivating other great co-publishing relationship, such as that with Fryx Games (“Terraforming Mars”, which was the hottest game in the industry in 2016-2017).
Stephen M. Buonocore is the President and Owner of Stronghold Games LLC.
- ~10 year career in the hobby board game industry, owning and operating Stronghold Games
- ~35 year career in Information Technology within the Financial Services industry, managing global technology engineering for Fortune 100 companies
- M.B.A. Finance, New York University, 1986
- B.S. Information Systems and Management, New York University, 1983