Kanban: Driver’s Edition

504 (The Great Designers Series #2)

What if there were parallel Earths, where each Earth is different, and on each unique Earth, the priorities on Earth are unique from one another?

In a distant future, scientists are able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!

504 is a game that creates 504 different games out of one box. The game consists of nine modules:

  • Module 1: Pick-Up & Deliver
  • Module 2: Race
  • Module 3: Privileges
  • Module 4: Military
  • Module 5: Exploration
  • Module 6: Roads
  • Module 7: Majorities
  • Module 8: Production
  • Module 9: Shares

In each single game, you pick three different modules from the nine available and assemble them in any order you like to create a new game. For example, you can play:

  • a racing game that expands through exploration with technology improving the racing or exploration (World “253″).
  • an 18XX-style stock game with network building for income and production sites to provide workers for the road building (World “968″).
  • a war game with a pick-up and deliver economy and bonus scoring from majorities (“World 417″).

Each single game takes from 30 to 120 minutes to play.

504 is in the new Stronghold Games” The Great Designers Series – #2, which will be an ongoing series of games featuring the greatest game designers from around the world.  504 is designed by the great game designer Friedemann Friese.

Additional DescriptionMore Details

504 contains a massive amount of game components, such as:

COMING SOON! Wait to see what is in this huge box!

Players: 2-4
Time: 30-120 minutes
Ages: 12+

Stock#: SG-4002

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AuZtralia is designed by renowned game designer Martin Wallace and thematically linked to his game A Study in Emerald.

Set in an alternate reality 1930s where the northern hemisphere lands are poisoned and the masses are starving, adventurers set out to explore and settle lands in the newly discovered Australia. Little did they know that the surviving Old Ones have taken up residence in the outback, and will soon awaken! Everything you do in the game costs time. At a point in time, the Old Ones will awaken and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to cooperate with others to defeat the most dangerous Old Ones.Build a port, construct railways, mine resources, farm for food,recruit military units and unique personalities…and prepare for the Awakening of The Old Ones for a fight for your lives! Will humanity prevail or will the Old Ones wreak their revenge in AuZtralia?

AuZtralia - the Back Story
A Study in Emerald saw the Old Ones banished from the northern hemisphere. But where did they retreat to? As explorers make their way into the Outback, the Old Ones awaken and a new battle for humanity takes place. AuZtralia is set in the 1930s in an alternative reality.  Video on the back story: http://www.auztralia.net/storyline.html


Additional DescriptionMore Details

1 Double-sided game board
4 Double-sided player boards
4 Wooden Port markers
90 Wooden cubes (20 in each colour, 10 Purple)
13 Wooden discs (3 in each colour, 1 Purple)
84 Farm tokens (21 in each colour)
80 Railway track tokens (20 in each colour)
50 Custom plastic Coal pieces
50 Custom plastic Iron pieces
50 Custom plastic Gold pieces
7 Custom plastic Phosphate pieces
36 Personality cards
40 Old One cards
30 Revelation cards
10 Solo Objective cards
5 Two-player Variant cards
25 Military Unit tiles
43 Old One tiles
20 Survey tiles
13 Sanity tokens
17 Victory Point tokens
1 Combat marker & token
1 Rulebook
1 Player aid

Players: 1-4
Time: 30-120 mins
Ages: 13+

Stock#: SG-4011

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Cottage Garden (The Great Designers Series #8)

In Cottage Garden, you compete in the art of gardening and are working two beds with a variety of flowers. Whenever no unplanted box is visible on a bed, you have completed it, then you count your points and replace it with a fresh, unplanted bed. You gain points for all of the visible plant pots and planting bells.

In more detail, players select various polyomino tiles (like “Tetris pieces”) of flower beds from a central market grid, depending on the location of the “gardener”, then place them on one of their two personal garden boards. Each board has several garden elements that are worth points when not planted over, and these are scored on two different tracks as soon as a garden has been finished. Crossing over a line on each track awards bonus tokens that can fill in empty spaces or give you a better selection of the flower bed tiles. Whenever a garden is finished, you receive a new one to complete. After the gardener completes her fifth lap around the market, the game enters its last round. The player with the most points from their completed gardens at the end of the game wins.

Cottage Garden can be played from 1-4 players… yes, even 1 player!  Cottage Garden is based on the game Patchwork, but adds much additional game play and a wider range of player count.

Cottage Garden is designed by the famous game designer, Uwe Rosenberg. Due to Mr. Rosenberg”s amazing work in the game industry, Stronghold Games is proud to place this game in The Great Designers Series, #8 in this series of games from the most renown game designers in the world.

Additional DescriptionMore Details


1 Two-Sided, Printed Game Board
9 Two-Sided, Printed Flower Beds
4 Point Trackers
36 Flower Tokens (Puzzle Pieces)
16 Flower Pot Markers
30 Cat Markers
2 Beehive Markers
1 Gardener Die
1 Wheelbarrow
1 Parasol
12 Bright Blue Wooden Cubes
12 Orange Wooden Cubes
1 Rulebook

Players: 1-4
Time: 45-60 mins
Ages: 8+

Stock#: SG-4008

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Great Western Trail (The Great Designers Series #7)

You are rival cattlemen in 19th century America, herding cattle in a circular trail from Texas to Kansas City.  Your cattle are then shipped by train, earning you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the mastering the Great Western Trail not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. It might also be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

The winner is the player who manages their herd best and exhibits good timing in mastering the opportunities and pitfalls of the Great Western Trail.

Great Western Trail is designed by the renowned game designer, Alexander Pfister, and has been designated in the Stronghold Games The Great Designer Series – #7.  Mr. Pfister has won several game awards for his recent designs of Mombassa and Isle of Skye.

NOTE: We are currently out of stock on this product.


Additional DescriptionMore Details

1 game board
4 player boards
92 cattle cards
28 objective cards
47 cattle post tiles
54 worker tiles
18 hazard tiles
22 teepee tiles
5 station master tiles
55 coins
4 wooden cattlemen
4 wooden engines
56 wooden discs
4 wooden certificate markers
1 job market token
1 scoring note pad
1 Rulebook

Players: 2-4
Ages: 12+
Time: 75–150 mins

Stock#: SG-8024


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Kanban: Driver’s Edition

Kanban — the Japanese word for “billboard” — is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need, where they need it, when they need it to create a just-in-time (JIT) production system.

The setting for the game Kanban: Driver”s Edition is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management, you must strive to shine next to your peers. You need to manage suppliers and supplies, improve automobile parts, innovate — anything to stay on the cutting edge, or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start, selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.

Over the course of the game, you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency, production doesn””t wait for you or for mistakes.

Like the process itself, Kanban: Driver”s Edition proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include:

  • The factory manager is a game-driven non-player character with two modes of play (“nice” or “mean”) to offer a friendly or more competitive gameplay environment.
  • Two independent player-influenced game timers — the factory production cycle and work week clock — provide timing tension to the game, trigger intermediate scoring phases, and factor into the game end conditions.
  • A simulation of the factory assembly line with spatial point-to-point movement adds an element to the game that requires optimal timing.
  • A design and innovation department, leveraged to manipulate the value of the various car models and component upgrades produced within the factory, drives the economy of the game.
  • Departmental training and certification tracks provide players a means to operate more efficiently.

If you want a seat on the board someday, you need to show that you can keep a complex machine running smoothly, efficiently, with everything happening just at the right time. Kanban: Driver”s Edition is a pure Eurogame focused on economics and resource management that puts you in the driver””s seat of an entire production facility, racing for the highest level of promotion.

New for this edition:

You work in a factory focused on lean production. You must impress Sandra,the factory manager, who will review your performance, and keep the factory ticking like a clock. Depending on the game play experience you want, you set the difficulty level as either “Nice Sandra” or “Mean Sandra” mode, an easy-going or tough boss!

Kanban: Driver’s Edition is a Limited Edition of the critically acclaimed Kanban: Automotive Revolution released in 2014. Kanban is designed by the famous game designer, Vital Lacerda. Due to Mr. Lacerda’s amazing work in the game industry, Stronghold Games is proud to place this game in The Great Designers Series, which recognizes the most renown game designers in the world. Kanban: Driver’s Edition is #9 in The Great Designers Series.

This game will not be reprinted after 2018.

Additional DescriptionMore Details

New Components:
• 40 Custom-Shaped wooden cards
• Double sided board

• 16 page Rulebook

For each player in 4 colors (so multiple the below by 4 for total components):
•1 player board
•7 discs to track shifts and training
•1 certification meeple (short bust)
•1 worker meeple (tall)
•5 player lock tiles
•Player aid sheet

Factory manager components:
•1 pink worker pawn
•1 pink cylinder to track the week count

Other tokens:
•1 silver cylinder to track the production cycle
•1 silver wooden car to track the production cycle
•6 cubes to trace car parts value
•9 cubes x 6 colors representing car parts
•1 two sided production track overlay for 2 and 3-player games
•A big huge wooden token to signal the meetings (building shaped)

•12 kanban cards to order parts
•32 CEO goal cards

•7 blueprints x 5 models
•43 seat tiles (23 red and 20 in player colors)
•12 factory goal tiles
•5 kanban tiles for cars demand
•16 plaque award tiles
•15 book tiles
•12 wild cube tiles
•6 final score tiles

Players: 2-4
Ages: 10+
Time: 90-120 mins
Complexity: Medium

Stock#: SG-2010A

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Kraftwagen – V6 Edition (The Great Designer Series – #3)

In Germany in 1888, Bertha Benz, wife of auto pioneer Carl Benz, undertook the first cross-country drive in an automobile. While making the trek from Mannheim to Pforzheim, her car ran out of fuel in Wiesloch. Mrs. Benz stopped into the city drugstore to obtain the appropriate chemicals to make more fuel, effectively creating the world´s first gas station.

By the year 1928, Germany possessed a dense road network where combustion engines had triumphed over electric and steam engines and where cars were produced via assembly lines. Manufacturers began producing more affordable vehicles for the broader population.

In Kraftwagen, players advance the state of automobile development and production by playing as start-up companies. They must research new technologies and build improved chassis and engines. Early Grand Prix races provide the young companies with prestige and money, but the players must maintain a key balance of fulfilling the demand preferences of buyers at the lowest possible price.

Kraftwagen: V6 Edition includes a new set of tiles, featuring the next technology available at the time, the V6 Engine.  These tiles have never been available previously.

Kraftwagen: V6 Edition is in the new Stronghold Games”” The Great Designers Series – #3, which will be an ongoing series of games featuring the greatest game designers from around the world.  Kraftwagen: V6 Edition is designed by the great game designer Matthias Cramer.


Additional DescriptionMore Details


1 gameboard
1 marker token
4 player mats
4 car & start tiles

50 research cards
56 price markers
9 engineer markers
56 worker discs

41 car tiles
39 engine tiles
12 specialty tiles
10 action tiles
10 award tiles
8 buyer tiles


Players: 2-14
Ages: 10+
Time: 75-90 mins

Stock#: SG-4003

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Sola Fide: The Reformation (The Great Designers Series #6)

Despite earlier attempts, Martin Luther started the Reformation in 1517 with his “Ninety-Five Theses”. Luther criticized the selling of indulgences and that the Catholic doctrine of the merits of the saints had no foundation in the gospel. The “Protestants” soon incorporated doctrinal changes such as Sola Scriptura and Sola Fide. The changes were not only theological, but also other factors played a role in the Reformation: the rise of nationalism, the Western Schism that eroded people”s faith in the Papacy, the perceived corruption of the Roman Curia, the impact of humanism, and the new learning of the Renaissance that questioned much of traditional thought. The Roman Catholic Church responded with a Counter-Reformation initiated by the Council of Trent.

In Sola Fide: The Reformation,  two players attempt to install Reformation in the Holy Roman Empire or try to prevent it, battling the Holy Roman Empire´s Imperial Circles, playing respectively as either the Protestant movement or the Catholic establishment.

Sola Fide: The Reformation is designed by the renowned design team of Jason Mathews and Christian Leonhard, and has been designated in the Stronghold Games The Great Designer Series – #6.

Additional DescriptionMore Details

10 cardboard Imperial Circles
108 playing cards
47 wooden tokens
1 die
1 disputation token
1 rules booklet
1 card glossary / accompanying booklet

Players: 2
Time: 45 mins
Ages: 12+

Stock#: SG-4006

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The Fog Of War (The Great Designers Series #4)

For months you”ve been planning and gathering forces for the largest invasion of the war. Your opponent knows that you are preparing a major strike, but do they know where? Suddenly you receive reports that a spy has gained information about your operation, and the enemy shifts their defensive forces. But do they know the full extent of your plans? Should you call off the invasion and plan for a new attack? Or risk disaster against a prepared enemy?

This is… The Fog of War

The Fog of War is a two-player grand strategic game covering the European theater of World War II from 1940 to 1944. One player plays the Axis forces, and the other the Allies.

The game does not have units that move around a map; instead the game focuses on the planning and intelligence aspects of the war. Each player has a deck of cards that represent the army, navy, and other assets of their nations. A map shows the 28 land and sea provinces over which the players are battling.

You defend a province by placing cards face down on the map. If you wish to attack a province, you must plan an “operation” to do so by creating one on your operation wheel. The wheel is a unique way of forcing players to commit to operations in advance, while giving opportunities for intelligence gathering and bluffing. An operation consists of a province card that shows the target of the operation, plus one or more cards to conduct the attack. All of these cards are placed face down, so your opponent does not know the target of the operation or the strength of the cards that are taking part. Each turn, the dial on the operation wheel is rotated by one position. This controls when an operation can be launched and any attack or defense bonuses that apply.

In addition to combat forces for attack or defense, you may also spend Intel tokens to look at your opponent’s operations and defenses.

The Fog of War is designed by the renowned game scholar, game podcaster, and game designer, Geoff Engelstein.  This is Mr. Engelstein”s first solo design, having co-designed several games previously with his children, Brian and Sydney Engelstein, most notably Space Cadets, Space Cadets: Dice Duel, and The Dragon & Flagon.  For Geoff Engelstein”s contributions to the board game hobby, The Fog of War has been designated in the Stronghold Games The Great Designer Series – #4.

Additional DescriptionMore Details


1 Game Board, map of European WWII theater with 28 Provinces
120 Action Cards
56 Province Cards, including USA/Canada card and Urals card
2 Operation Wheels
Year Marker, Victory Marker
28 Control Tokens
6 Quagmire Tokens
12 Supply Tokens
1 Advantage Token
2 Player Mats
Industry / Victory Display
2 Reference cards

Players: 2
Ages: 12+
Time: 90-120 mins

Stock#: SG-4004

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