Kanban: Automotive Revolution – Ding & Dent

Confusion: Espionage and Deception in the Cold War

The Cold War.  A dangerous time for the world.  A dangerous time to be a spy… but that is exactly what being a spy is all about.  As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country’s safety and supremacy.  But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there’s a Double Agent in your midst who threatens the entire mission!

Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion?

Confusion: Espionage and Deception in the Cold War combines the mechanics of Deduction, Area Influence, Bluffing, and the mechanic of “Espionage”, which means that even when you believe you know just what your Spy can do, he may be the opponent’s Double Agent and is working against you!

Confusion is designed by the genius of Robert Abbott.  This game has never been published in North America. Stronghold Games is proud to bring this great design to you.

Confusion: Espionage and Deception in the Cold War has now won THREE major gaming awards!  They are:

1. Game of the Year 2012… from MTV Geek

2. Best Abstract Game of the Year 2011… from Games Magazine

3. Best Reprint of the Year 2011… from The Dice Tower awards

NOTE: We have found 6 units of this game in our warehouse, and are placing them for sale here.  When these last 6 units are gone, this game is GONE, as we currently have no reprint plans for this.   ALSO, please note that as this game has been out-of-print and these units are 7 years old, we do not guarantee the effectiveness of the dry-erase markers provided in the box.  Any dry-erase marker you have or can buy will however work just as well for the game.

Additional DescriptionMore Details

Confusion: Espionage and Deception in the Cold War takes players back to the early 1960s and the Cold War between the United States and the USSR. Each player takes on the role of their selected nation’s spy agency: the CIA or the KGB. Confusion is a game of deduction and area control, as you determine how to influence your Spies, control the global spy network, and deliver the Top Secret Briefcase to win the game!

At the start of a game of “Confusion”, players aren’t aware of the talents and skills their spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect.

But be on alert, because your opponent has placed a double-agent in your team of spies!

The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent’s side of the board is the winner!

Confusion: Espionage and Deception in the Cold War™ includes:

• 26 uniquely-designed, two-piece, bakelite-style, “Spy” playing pieces
• 1 bakelite-style “Top Secret Briefcase” playing piece
• 2 dry-erase Spy Notebooks and dry-erase markers for record keeping
• 1 large playing board
• 6 cardboard tokens
• 1 Rules Book (in English, German, French, and Spanish)

# Players: 2
Complexity: Medium
Play Time: 30-45 minutes

Stock #: SG-2001


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Great Western Trail – Ding & Dent

You are rival cattlemen in 19th century America, herding cattle in a circular trail from Texas to Kansas City.  Your cattle are then shipped by train, earning you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the mastering the Great Western Trail not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. It might also be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

The winner is the player who manages their herd best and exhibits good timing in mastering the opportunities and pitfalls of the Great Western Trail.

Great Western Trail is designed by the renowned game designer, Alexander Pfister, and has been designated in the Stronghold Games The Great Designer Series – #7.  Mr. Pfister has won several game awards for his recent designs of Mombassa and Isle of Skye.

NOTE: This is a “Ding & Dent” copy, which means it will have some superficial damage to the game box. The components will be in new condition, and the game will be completely playable. The game is new/shrinkwrapped, but being sold at a discount only due to the minor damage on the box.

Additional DescriptionMore Details

1 game board
4 player boards
92 cattle cards
28 objective cards
47 cattle post tiles
54 worker tiles
18 hazard tiles
22 teepee tiles
5 station master tiles
55 coins
4 wooden cattlemen
4 wooden engines
56 wooden discs
4 wooden certificate markers
1 job market token
1 scoring note pad
1 Rulebook

Players: 2-4
Ages: 12+
Time: 75–150 mins

Stock#: SG-8024

Price: $69.95
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Kanban: Automotive Revolution – Ding & Dent

Kanban — the Japanese word for “billboard” — is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need, where they need it, when they need it to create a just-in-time (JIT) production system.

The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management, you must strive to shine next to your peers. You need to manage suppliers and supplies, improve automobile parts, innovate — anything to stay on the cutting edge, or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start, selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.

Over the course of the game, you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency, production doesn””t wait for you or for mistakes.

Like the process itself, Kanban: Automotive Revolution proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include:

  • The factory manager is a game-driven non-player character with two modes of play (“nice” or “mean”) to offer a friendly or more competitive gameplay environment.
  • Two independent player-influenced game timers — the factory production cycle and work week clock — provide timing tension to the game, trigger intermediate scoring phases, and factor into the game end conditions.
  • A simulation of the factory assembly line with spatial point-to-point movement adds an element to the game that requires optimal timing.
  • A design and innovation department, leveraged to manipulate the value of the various car models and component upgrades produced within the factory, drives the economy of the game.
  • Departmental training and certification tracks provide players a means to operate more efficiently.

If you want a seat on the board someday, you need to show that you can keep a complex machine running smoothly, efficiently, with everything happening just at the right time. Kanban: Automotive Revolution is a pure Eurogame focused on economics and resource management that puts you in the driver””s seat of an entire production facility, racing for the highest level of promotion.

NOTE: This is a “Ding & Dent” copy, which means it will have some superficial damage to the game box. The components will be in new condition, and the game will be completely playable. The game is new/shrinkwrapped, but being sold at a discount only due to the minor damage on the box.

Additional DescriptionMore Details

• 1 game board
• 16 page Rulebook

For each player in 4 colors (so multiple the below by 4 for total components):
•1 player board
•7 discs to track shifts and training
•1 certification meeple (short bust)
•1 worker meeple (tall)
•5 player lock tiles
•Player aid sheet

Factory manager components:
•1 pink worker pawn
•1 pink cylinder to track the week count

Other tokens:
•1 silver cylinder to track the production cycle
•1 silver wooden car to track the production cycle
•6 cubes to trace car parts value
•9 cubes x 6 colors representing car parts
•8 wooden car tokens x 5 colors (green, blue, yellow, red and black)
•1 two sided production track overlay for 2 and 3-player games
•A big huge wooden token to signal the meetings (building shaped)

•12 kanban cards to order parts
•32 CEO goal cards

•7 blueprints x 5 models
•43 seat tiles (23 red and 20 in player colors)
•12 factory goal tiles
•5 kanban tiles for cars demand
•16 plaque award tiles
•15 book tiles
•12 wild cube tiles
•6 final score tiles

Players: 2-4
Ages: 10+
Time: 90-120 mins
Complexity: Medium

Stock#: SG-2010

Price: $59.95

This product has sold out.

Space Cadets: Dice Duel – SIGNED by designers Sydney and Geoff Engelstein!

Get your copy SIGNED by the Designers of the game, Sydney and Geoff Engelstein!

Space Cadets: Dice Duel, which was a SOLD-OUT SMASH HIT at Gen Con in August, is now available!

BUT… you can also get your copy signed by both Designers, Sydney and Geoff Engelstein!

AND… your SIGNED copy will be shipped out to you IMMEDIATELY!  No waiting!

*** ONLY AVAILABLE WHILE SUPPLIES LAST… or until Sydney and Geoff get tired of me asking them to sign copies! ***

Additional DescriptionMore Details

“Space Cadets: Dice Duel” contains all of these great components:

• 2 Starship Plastic Miniatures
• 6 Purple Acrylic Crystals
• 12 Asteroid/Nebula/Wormhole Tokens/double-sided
• 4 Mine Tokens
• 1 Game Board
• 1 Rulebook
• 12 White Energy Dice
• 8 Green Sensor Dice
• 12 Red Weapons Dice
• 6 Blue Shield Dice
• 6 Orange Tractor Beam Dice
• 6 Yellow Helm Dice
• 2 Engineering Station Displays
• 2 Sensor Station Displays
• 2 Weapons Station Displays
• 2 Shield Station Displays
• 2 Tractor Beam Station Displays
• 2 Helm Station Displays

Players: 4-8
Ages: 12+
Complexity: Low
Time: 30 minutes

Stock#: SG-2007

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