Revolver 2.1: The Savage Guns (Expansion 2.1)

Revolver 1 : The Wild West Gunfighting Game

The year is 1892. The bank at Repentance Springs has been robbed. Many good citizens, including Sheriff Anton Dreyfus and school-marm Sue Daggett, were brutally slain as the gang shot its way, whooping and hollering, out of town.

Colonel Ned McReady and his men are tasked with bringing Jack Colty – a man so mean he”d steal a fly from a blind spider, or a coin off a dead man”s eyes – and the Colty gang to justice.

Revolver is a non-collectible card game set in the Old West.  One player takes the role of Colonel Ned McReady and his lawmen, and his opponent assumes control of the notorious and deadly Colty gang, lead by the infamous Jack Colty.  Each player has his own dieck with different cards and abilities.  Both players have different goals to win the game: the Colonel must take down all of the Colty gang, and Jack must either escape over the Mexican Border or survive and make the 3:15 Train out of Rattlesnake Station during the final battle!

Consisting of two unique, yet balanced, 62 card decks, the game pits two players against each other in a life or death struggle.

Do you (as Colonel Ned McReady) have what it takes to bring Jack Colty and his gang to justice (or to their demise)?

OR, are you (as Jack Colty) mean enough to shoot down the rest of the lawmen and survive the day just to rob and pillage again?

Additional DescriptionMore Details

At their disposal, the Colty gang – the meanest bunch of low down dirty dogs in the West – have a roster of weaponry to bring down the lawmen on their tail: .38 Specials, .45 Long Colts, 1866 double barrel Derringers, and even a Gatling gun! Some example cards from the gang’s deck: Cherokee Scout, “Adios, Amigoes!”, “Thanks for yer coffee and eggs, ma’am”, and “Chew on this, Gringo!”

The Colonel player’s objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilize such cards as Buffalo Stampede, Rattlesnake Bite, “I can smell those yellow bellies on the wind”, “He shot my hat clean off!”, Apache Scout, and Rickety Bridge.

The game has an asymmetrical design, with both decks featuring different cards and abilities. Revolver is played using a 5-column system, representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs, Whiskey Canyon, Buzzard Point, Rattlesnake Creek, and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently, and law-men peppered with lead by the well-placed use of “Fire at will, boys.”

Numerous tricky decisions must be made throughout. For instance, the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle, but the resources that this would require might make it a very risky, but rewarding, play. Similarly, the Colonel McReady player can deploy the Colonel at any time during the conflict – he’s free to play aboard the 3:15 Express Train, but hugely expensive if used at Buzzard Point, for instance. Also, during the final confrontation, Jack Colty can force the train to crash – as a last ditch effort, probably killing some of his own crew in the process – he’s as crazy as popcorn on a hot stove!

Primarily a combat-driven card game, each player must manage his deck of cards effectively to win. In addition to simple, unique abilities, each card also has two values: power and cost. Some simple icons are used to display such things as “coming-into-play” effects, and if a gringo has “True Grit”.

Revolver Contains:
- 124 Cards which form the Colonel McReady and Colty Gang Decks
- 16 Character Cards
- 1 “Derail the Train” and 1 “Mexican Border” Cards
- 14 Mexican Border Tokens
- 6 “True Grit” and 6 Power Tokens
- 1 Turn Marker
- 1 Rule Book

Players: 2
Ages: 12+
Complexity: Low-Medium
Time to Play: 45 mins

MSRP: $29.95

Stock #: SG-8002


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Revolver 1.1: Ambush on Gunshot Trail (Expansion 1.1)

The mayor of Repentance Springs has fallen down a mine shaft. Undismayed, Ned McReady vows to keep the peace, by fair means or foul – his way or the road to Perdition. The only fly in this curly wolf”s ointment is Jack Colty – a loose cannon, robbing banks, and shooting folks, and he don”t care a continental – if you believe the stories. With a plan hatched behind the gospel mill, Ned sets out to put a spoke in Jack”s wheel. Deals are struck. Ambushes are set.

In the end, only one side will claim victory. Will it be yours?

Revolver: Ambush on Gunshot Trail is the first in a series of expansions for our hit wild west shooter Revolver: The Wild West Gunfighting Game.

In Revolver: Ambush on Gunshot Trail each player is given more options to play and win:

– The Colonel McReady player has greater strategic options through the placement of Ambush Cards underneath the battlefield cards.

- The Jack Colty player receives two new Bandits to bolster his outlaw band.

- Each player receives new cards for their decks giving them the opportunity to customize their decks before play, and bringing new variety and replayability to each game!

This and the other expansions will provide greater depth of play and more replayability to an already excellent wild west themed game!

Additional DescriptionMore Details

Components:

2 Bandit cards: Sister Sara & mule, and Cooter & Bobby Joe
6 Ambush cards, bordered with barbed wire
11 Ned McReady deck expansion cards
11 Jack Colty deck expansion cards
6 Tokens

(These cards feature a rattlesnake icon so that players can distinguish them from cards in the base game.)

Players: 2
Ages: 12+
Time: 45 minutes

Complexity: Easy
Stock#: SG-7001


$14.95Price:
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Revolver 1.2: Hunt The Man Down (Expansion 1.2)

A vicious hardened convict is imprisoned within the walls of a brutal Texan prison. Locked inside his mind is the key to Colonel Ned McReady”s downfall, and Jack Colty is the only cowpoke alive who can spring him out. Trouble is, Jack”s already being pursued by the vengeful Colonel about another matter…

In the end, only one side will claim victory. Will it be yours?

Revolver: Hunt the Man Down is the second in a series of expansions for our hit wild west shooter Revolver: The Wild West Gunfighting Game.

In Revolver: Hunt the Man Down each player is given more options to play and win:

– The McReady player has a new winning condition

- There is a new location, the prison, from which the Colty player may decide to free his compadre. The method for resolving the jailbreak is unique compared to the other battlefields and does not lengthen the game.

- Two new icons on the cards for the new mechanisms of the game

- New cards are provided for both players which give them the opportunity to customize their decks, bringing new variety and replayability to each game.

Additional DescriptionMore Details

Components:

1 Imprisoned Bandit card: Santiago
1 Ambush card, bordered with barbed wire
1 San Manzanillo Prison battlefield card
1 Prison prompt card
13 Ned McReady deck expansion cards
13 Jack Colty deck expansion cards
6 Tokens

(These cards feature a spur icon so that players can distinguish them from cards in the base game.)

Players: 2
Ages: 12+
Time: 45 minutes

Complexity: Easy
Stock#: SG-7002


$14.95Price:
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Revolver 1.3: Vengeance on the Frontier (Expansion 1.3)

Greetings to ya. Let me take your coat and hat, pilgrim – then pull up a pew while I have fetch ya some sarsaparilla to chase away the bitin” cold, but mind, I don”t take me any sass.

Shucks, I don”t get me many visitors this far up the creek, especially when accounting for the “injuns”. Could be that hereabouts I”m as popular as a wet dog at a parlour social. I”ve been up here in the mountains so long that I know all the bears by their first names.

So, you folks wanna hear me talk about this newfangled card game expansion? Must be crackers – I doubt you could cut a lame cow from a shade tree. You”ll not live long in these wicked parts. Saying that, prolonged life has ruined more men than it ever made.

[Spits, just missing your boots]

Well, unless you is planning on joining me for a rendition of “Green Grow the Rashes”, I suggest we get started.

Revolver 1.3: Vengeance on the Frontier – the third in a series of expansions for Revolver 1 – gives both players the option of buying cards from a separate, neutral Frontier deck with dollar coin tokens earned during the main game. Many of these cards feature a choice of useful options. Others are threats which can be played by either player, such as “Old Three Toes”, a monstrous grizzly bear that is particularly difficult to kill.

The expansion further elaborates on the new winning condition added for McReady in Revolver: Hunt the Man Down, and many of the cards are also useful to both players at the San Manzanillo prison location.

Revolver 1.3: Vengeance on the Frontier also includes new cards for both players that give them the opportunity to customize their decks, bringing new variety and replayability to each game.

Additional DescriptionMore Details

Components
•22 Frontier cards, usable by either player
•4 Ned McReady deck expansion cards
•4 Jack Colty deck expansion cards
•6 Dollar coin tokens

(These cards feature a bear”s head icon so that players can distinguish them from cards in the base game.)

Players: 2
Ages: 12+
Time: 45 minutes

Complexity: Easy
Stock#: SG-7003


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Revolver 1.4: The Tarnished Star (Expansion 1.4)

Bad things are going down at Rattlesnake Creek. Decisions taken in the heat of the moment may scar some desperate men for the rest of their wicked lives. When the dust settles, only one side can claim victory. Will it be yours?

Revolver 1.4: The Tarnished Star – the fourth in a series of expansions for Revolver 1– adds an optional “duel” scene at Rattlesnake Creek and an extra decision for the McReady player that may equip the imprisoned Santiago with a hidden weapon. The expansion also adds new cards to the Frontier Deck that was introduced in Revolver: Vengeance on the Frontier.

Revolver 1.4: The Tarnished Star also includes new cards for both players that give them the opportunity to customize their decks, bringing new variety and replayability to each game.

Additional DescriptionMore Details

Components:

•1 Duel outside the Black Dog Saloon card
•1 Armed Train guard card
•1 Santiago special garrote card
•9 new Jack Colty deck cards
•9 new Colonel McReady deck cards
•9 new Frontier cards
•6 new tokens

(These cards feature an eagle icon so that players can distinguish them from cards in the base game).

Players: 2
Ages: 12+
Time: 45 minutes

Complexity: Easy
Stock#: SG-7004


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Revolver 1.5: Death Rides A Horse (Expansion 1.5)

A whole mess of danger lurks in the wilds: from a deranged masked knifeman, to strange lights in the woods, to a secret valley flush with hazards – both lawman and bandit alike will need their wits about them to survive!

Combine this expansion with the base game and build your own deck by adding new cards to the pre-constructed decks, and explore new tactics and define your own play style!

Revolver 1.5: Death Rides a Horse – the fifth in a series of expansions for Revolver 1– provides additional card for all existing decks in the Revolver 1 universe.

Revolver 1.5: Death Rides a Horse includes new cards for both players that give each the opportunity to customize their decks, bringing new variety and replayability to each game.  It also adds cards for the Frontier Decks introduced in Revolver 1.3, as well as a new Battlefield card, a new Ambush card, and new tokens.

Additional DescriptionMore Details

Revolver: Death Rides a Horse – components:

•9 new Jack Colty deck cards
•8 new Colonel McReady deck cards
•1 new Battlefield card: Valley of the Gwangi
•11 new Frontier cards
•1 new Ambush card: Rockslide
•6 new tokens

(These cards feature a dagger icon so that players can distinguish them from cards in the base game).

Players: 2
Ages: 12+
Time: 45 minutes

Complexity: Easy
Stock#: SG-7005


$14.95Price:
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Revolver 1.x: By the Gun They Died

NOTE: This is available in North America ONLY on the Stronghold Games website! That’s what I’m sayin’, Pardner!

Revolver: By the Gun They Died is an expansion set of cards, which can be used to customize the two decks in Revolver 1: The Wild West Gunfighting Game. Between matches, the owner of a deck can draft new cards in for old, leaving each deck at 62 cards. The cards included in the set are:

Colonel McReady’s deck:

  • Apache Warrior (5 copies)
  • “Set the train ablaze!”
  • Pony Express Relay Station
  • Ruined Chapel at El Ray
  • Herschel Papazian – Pinkerton Sharpshooter
  • Sefton Redshaw – Bounty Hunter
  • Clear Skies
  • Brady Logan
  • Elias Hooker
  • “Wriggler” Hooley and the Swain Boys

Jack Colty’s deck:

  • Austin Granby – Railroad Engineer
  • “She’s carryin’ your grandchild!”
  • Banditos (5 copies)
  • Turkey Joe
  • Bullet: Vicious Mutt (alternate bandit)
  • Uncouple the Caboose
  • Buttermilk – Colty’s Mustang
  • Robber’s Roost (2 copies)

NOTE:  You must have the base game “Revolver 1: The Wild West Gunfighting Game” to enjoy this expansion.

Additional DescriptionMore Details

This expansion for REVOLVER 1 contains:

- 27 Cards (13 for the Colty deck, 14 for the McReady deck)


$14.95Price:
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Revolver 1.x: Elias Hooker promo card

Elias Hooker had a bitter dispute during a Poker game in a saloon in Oklahoma, and was later arrested for the murder of Gus Armstrong during the most ferocious thunderstorm anybody could recall.

On April 19, 1885 a vigilante mob of over a hundred fifty men stormed the jail, and dragged out Elias, along with Jim Evans, Jesse Miller, and D.B. Nott. All four of them were hanged in an abandoned barn behind the jail.

Elias survived, against the odds, when he was cut down minutes after his short-drop attempted execution, by Deputy ‘Clay’ Beckwith – he and ten lawmen broke up the vigilante gathering. The records state that thirty men were arrested that moon-lit April night, but the records do not tell if the other prisoners survived.

After being taken to Surgeon’s Hall, the authorities decided to reprieve Elias and his sentence was commuted to transportation for four years. While serving his sentence, Elias turned to the teachings of the Good Book for guidance – returning to Repentance Springs a changed man. Soon, he found that his gunfighting and horse-handling skills had attracted the recognition of Ned McReady, who gave the man a badge.

When Jack Colty rained bullets about town, Elias was one of the first to ride with Ned. The rest is history…

Revolver 1.x: Elias Hooker is a single promo card for Revolver 1: The Wild West Gunfighting Game. [Price includes shipping]

$3.50Price:
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Revolver 1: JACK COLTY art sleeves

Show some respect to your deck!

These card sleeves feature the beautiful artwork of Chechu Nieto from the Revolver 1 game.

These art sleeves are not only beautiful, but they provide a great way to protect your cards from damage.

Revolver card sleeves will only be available directly from Stronghold Games.

VERY LIMITED QUANTITIES — WHILE SUPPLIES LAST!

Each package contains:

80 “Jack Colty” card protector sleeves, enough to protect your Jack Colty card deck.

Additional DescriptionMore Details

Each package contains:

80 “Jack Colty” card protector sleeves, enough to protect your Jack Colty card deck.


$12.95Price:
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Revolver 1: NED MCREADY art sleeves

Show some respect to your deck!

These card sleeves feature the beautiful artwork of Chechu Nieto from the Revolver 1 game.

These art sleeves are not only beautiful, but they provide a great way to protect your cards from damage.

Revolver card sleeves will only be available directly from Stronghold Games.

VERY LIMITED QUANTITIES — WHILE SUPPLIES LAST!

Each package contains:

80 “Ned McReady” card protector sleeves, enough to protect your Ned McReady card deck.

Additional DescriptionMore Details

Each package contains:

80 “Ned McReady” card protector sleeves, enough to protect your Ned McReady card deck.


$12.95Price:
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Revolver 2 : Last Stand at Malpaso

Revolver 2: Last Stand at Malpaso is a two-player card game set in the Old West, in which one player takes the role of General Mapache and his band of thieving outlaws, and the other player is controlling the villagers and guardians hired to protect the town of Malpaso, led by the infamous Padre Esteban.  Each player has a unique deck of cards with unique possibilities as well as different winning conditions, which requires different tactics and different methods of play.

But very importantly, how is Revolver 2 different than Revolver 1 ?

More than just new locations, Revolver 2 features brand new gameplay elements, like the ability for players to use a mine cart-mounted Gatling gun, blow up a bridge, assemble their own team of gunfighters, and dynamite mine tunnels. The game also includes a terrific Stud Poker mini-game that determines in which town the initial firefights occur.

Like the original Revolver 1, the game remains elegantly simple and can be learned in five minutes. That said, Revolver 2 is a standalone game and the cards from Revolver 1 and its expansions (red packaging) are not interchangable with Revolver 2 and its expansions (green packaging).  Both Revolver 1 and Revolver 2 will be supported going forward with new expansions.

Each game of Revolver is not only thematic, it is cinematic!  Revolver 2 is like watching the sequel movie to Revolver 1 !

Additional DescriptionMore Details

In 1894, farmers from the small village of Malpaso face the prospect of again losing their livelihood to a band of roving thieves, led by the self-styled “General” Mapache – himself wanted by the Mexican National Defense Army.

Their solution is to go to the much admired but fallen from grace “Padre” Esteban, and see whether he can hire gunfighters to protect them. After trying to raise funds by any means at the “All Rivers” Poker tournament, the Padre recruits a band of gunslingers for the task and, once complete, travels back to the village over the precipitous Los Quantos bridge – all the while harassed by a detachment of the General”s men. There they fortify Malpaso itself, and usher the frightened villagers into the abandoned silver mine for protection.

When the bandits finally attack, both sides are prepared. Mapache”s men unleashing their Gatling gun to devastating effect, while the villagers have a few tricks of their own. Both sides will suffer many casualties in the calamitous battle, but will the Mexican Army arrive in time to put an end to the bloodshed?

“Revolver 2: Last Stand at Malpaso” contains:

• 62 card General Mapache deck
• 62 card Padre Esteban deck
• 19 Malpaso guardians cards
• 9 Battlefield cards
• 1 Dynamite the Bridge card
• 1 Gatling Gun card
• 1 Collapse the Tunnels card
• 1 Arrival of the Mexican Army card
• 2 All Rivers Poker summary cards
• 12 All Rivers Poker Tournament cards
• 14 Mexican Army tokens
• 11 True Grit (extra life) tokens
• 4 Malpaso guardians power tokens
• 9 General Mapache power tokens
• 1 Turn marker
• 1 Rulebook

Players: 2
Ages: 12+
Time: 45 mins
Complexity: Low-Medium

Stock#: SG-8008


$29.95Price:
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Revolver 2.1: The Savage Guns (Expansion 2.1)

Four new savage gunfighters ride into battle, lured by Mapache’s ill-gotten wealth and promises of power. For a fistful of Pesos, these lawbreakers join the self-styled general and wait to do his sinful bidding. Stood firmly against these desperadoes are a gang of cowpunchers, card sharks, and one-time outlaws – marshalled to help the cause by the commendable Padre.

Revolver 2.1: The Savage Guns is the first and only expansion for Revolver 2: Last Stand At Malpaso.

Combine this expansion with the base game to explore new tactics and strategies and define your own play style.

Revolver 2.1: The Savage Guns develops a new unique set of guardians to flesh out the crew that the Padre player recruits to combat General Mapache – giving your games more replayability and adventure. No longer can the devious General rely as heavily on his gatling gun for victory – his world is about to be shaken up!

Revolver 2.1: The Savage Guns also includes four cutthroat lieutenants for the General to muster – who are tougher and nastier than anything the Padre has ever had to confront before. Paid in combinations of Pesos and Mexican Army tokens, these gunslingers add variety to the experience – each also ‘carrying’ a clutch of saddlebag drafting cards.

Determined to fight for the township of Malpaso like a cornered Kilkenny cat, the Padre has a few other tricks up his sleeve: he can arm and train the Malpaso menfolk into a rudimentary fighting force; and set up a bastion at the town’s chapel.

NOTE: This title will only be available in limited quantities and only via the Stronghold Games website.

 

Additional DescriptionMore Details

Components

9 new Malpaso Guardian deck cards
4 Sinful Lieutenant cards
1 Battlefield Extension card: Chapel of Santa Teresa
12 Saddlebag cards
2 new ‘General’ Mapache deck cards
2 new Padre Esteban deck cards
5 Peso tokens
1 Tombstone token

(These cards feature a Teotihuacan pyramid icon so that players can distinguish them from cards in the base game).

Players: 2
Ages: 12+
Time: 45 minutes
Complexity: Easy

Stock#: SG-7010


$14.95Price:
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Revolver 2: GENERAL MALPACHE art sleeves

Show some respect to your deck!

These card sleeves feature the beautiful artwork of Chechu Nieto from the Revolver 1 game.

These art sleeves are not only beautiful, but they provide a great way to protect your cards from damage.

Revolver card sleeves will only be available directly from Stronghold Games.

VERY LIMITED QUANTITIES — WHILE SUPPLIES LAST!

Each package contains:

80 “Mapache” card protector sleeves, enough to protect your General Mapache card deck.

Additional DescriptionMore Details

Each package contains:

80 “Mapache” card protector sleeves, enough to protect your General Mapache card deck.


$12.95Price:
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Revolver 2: PADRE ESTEBAN art sleeves

Show some respect to your deck!

These card sleeves feature the beautiful artwork of Chechu Nieto from the Revolver 1 game.

These art sleeves are not only beautiful, but they provide a great way to protect your cards from damage.

Revolver card sleeves will only be available directly from Stronghold Games.

VERY LIMITED QUANTITIES — WHILE SUPPLIES LAST!

Each package contains:

80 “Padre Esteban” card protector sleeves, enough to protect your Padre Esteban card deck.

Additional DescriptionMore Details

Each package contains:

80 “Padre Esteban” card protector sleeves, enough to protect your Padre Esteban card deck.


$12.95Price:
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