Friese’s Landlord

Friese’s Landlord

Friese’s Landlord is back! This first work of great designer, Friedemann Friese, from 1992 has never lost its appeal with gamers worldwide, and now you may at last blast buildings, kill tenants, and cause trouble for your fellow players.

In Friese’s Landlord, you are all ruthless landlords trying to earn as much money as you can. All sorts of tenants move into your houses: the family, a man with a dog, sometimes even odd ones. All tenants dream of getting a premium apartment, but most often you offer them low rent flats. But beware of squatters! With the help of various action cards you try to get essential advantages or defend yourself against mean attacks, at the expense of your fellow players if necessary – or even the poor tenants!

Friese’s Landlord includes 120 full-colored cards with new tenants, brand-new coins and a fully updated rules sheet.

In the end, the player who squeezes the most money out of his tenants still wins!

Additional DescriptionMore Details

Components:
- 120 cards, consisting of:
— 97 playing cards (actions, tenants and building expansions)
— 23 special cards (roofs, jail and monsters)
60 money counters
1 rule book

Players: 2-6
Time: 40 mins
Ages: 12+

Stock#: SG-6012


$24.95Price:
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Five Cucumbers

Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick!

It”s not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the last trick as you will also need some high cards for taking over key tricks.

The player who wins the final (seventh) trick must take cucumbers. Each player collects their cucumbers at the end of a round, and if a player has more than five cucumbers, he is out! Five is the most cucumbers you can have, and in this way, more and more players are out of the game until the final two are playing for victory!  Don”t worry, this is a 20 minute game, so no one is excluded for long!

Five Cucumbers is a modern variant of the trick-taking game Agurk, which is well-known primarily in Scandinavia. We are excited to bring you our new version!

Additional DescriptionMore Details

Components:
- 60 playing cards (4 each of values of “1“ to “15“)
- 30 wooden cucumbers
- rules sheet

Players: 3-5
Time: 15 mins
Players: 8+

Stock#: SG-9903


$14.95Price:
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Dark Moon: Shadow Corporation

In Dark Moon: Shadow Corporation, an expansion for the hit game of hidden identities and betrayal, Dark Moon, the nefarious Company is interfering with events on Titan. They have “helpfully” sent an evacuation ship in hope that an Infected worker will be loaded onto it. They interfere in tasks and threaten miners or their loved ones to further their goals, and they may have placed a fanatically loyal Company Man among you. With the Company lurking and tainting every decision, it will be that much more difficult to answer the question, “Who can I trust?

Dark Moon: Shadow Corporation includes new characters, new actions, new events, the new role Company Man (who has his own agenda and a way to win!), new ways in which the game can end, and two optional modules that can be added to ramp up the paranoia and mistrust even further!

Additional DescriptionMore Details

Components:
- Evacuation Clearance board
- Evacuation Vote board
- 2 Uninfected player screens
- 81 cards
— 2 Character cards
— 5 Status cards
—— 1 Infected
—— 3 Uninfected
—— 1 Company Man
— 46 Task cards
—— 23 Silver-backed Task cards for 3/5/7 player games
—— 23 Black-backed Task cards for 4/6 player games
— 2 Evacuation Failure cards (one with a black back, one with a silver back)
— 10 Event cards
— 2 Final Event cards
— 7 Player Aid cards
— 7 Threat cards
- 3 yellow Corporation dice
- 1 Commander Die token
- 1 Active Player token
- 9 Evacuation Clearance tokens
- 11 Threat tokens
- 7 Amputation tokens
- 3 Damage tokens
- 1 Outpost token
- 2 Fatigue tokens
- 1 blue Evacuation cube

Players: 3-7
Time: 60-75 mins
Ages: 12+

Stock#: SG-3006


$29.95Price:
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Terraforming Mars: Venus Next

Terraforming Mars: Venus Next, the second expansion to the smash hit game, Terraforming Mars, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.

In Terraforming Mars: Venus Next, the World Government chooses to also fund the terraforming of Venus. Around 50 project cards and 5 corporations are added, with a special focus on how to make Venus habitable. With the new floater resource, a new milestone, a new award, a new tag, and a new terraforming parameter, players are given more paths to victory and even more varied play.

Additional DescriptionMore Details

Components:
- 49 Project Cards
- 5 Corporation Cards
- Venus Game Board
- Venus Scale Marker
- 1 Milestone Tile
- 1 Award Tile
- 1 Rules Sheet

Players: 1-5
Time: 90-120 mins
Ages: 12+

Stock#: SG-7201


$29.95Price:
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NOT ALONE: Exploration

NOT ALONE: Exploration is the first expansion for NOT ALONE.

It includes new Hunt cards for the Creature, new Survival cards for the Hunted, and new Location cards for the planet. These 10 new Locations can be played together, or they can be mixed with Locations from the base game, giving NOT ALONE an almost infinite combination of places to explore.

Come visit the planet Artemia again, if you dare, in NOT ALONE: Exploration.

Additional DescriptionMore Details

Components:
53 Place Cards
13 Hunt Cards
15 Survival Cards
1 Rulebook

Players: 2-7
Time: 30-45 mins
Ages: 10+

Stock#: SG-7110


$19.95Price:
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