Frogriders

Frogriders

Deep in the forests of the North lives an enchanting elf tribe called the Frogriders. Each spring, they hold a tournament in which their four major squads perform a mock battle. Whoever best manages to capture valuable units and make clever use of their special abilities will take the victory!

Frogriders is a tactical family game in which you collect the custom-molded plastic figures by making them leap over one another. Each of the collected Frogriders enables you to keep it for scoring or return it to the tribe”s village in order to use its special ability.

Due to the many different privilege cards and several scoring cards (of which only a few are used each game), there are a lot of tactical nuances to discover and many strategies to employ to win at Frogriders!

Additional DescriptionMore Details

Components:

56 custom-molded plastic Frogrider units
(10 Yellow, 11 Red, 14 Blue, 21 Brown)
1 Game Board, printed on both sides
6 Public Score cards
10 Private Score cards
24 Privilege cards
4 Player Aid cards
4 Contestants, wood


$49.95Price:
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Völuspá: Longship – mini-expansion

Völuspá: Longship is a five-tile expansion for the Völuspá base game or for the base game and Saga of Edda expansion.

Fill your longship with an epic crew of gods and creatures and plan a daring raid to victory.

$5.00Price:
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Fields Of Green

Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, they build an economic engine that will bring them closer to victory.

Fields of Green, inspired by Among the Stars, is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields, feed their livestock, and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.

Through various means, player eventually convert their wealth to victory points, and the player who gathers the most by the end of the fourth year wins at Fields of Green.

$49.95Price:
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Get The Cheese!

A large, rich house must of course contain a large, stocked refrigerator.  And there, you will find a lot of cheese!

All mice from around the neighborhood have been waiting and longing for the day when the family will leave the house, and they dream of stuffing themselves with that delicious cheese…

Then one day, it happened! All the mice rushed to the feast, trying to beat their rivals to the goal, and hoping that the vicious cat won”t see them…

Whose mice will be able to steal most cheese, whose cats will catch most mice, and whose dogs will chase away most cats? This is the start of a fearsome fight for food and fame, as you Get The Cheese!

Get The Cheese!… it’s a game of Cat vs. Mouse vs… Dog!

Simple, fast fun, but with many tough decisions about how to play your Animals.  Here’s a quick overview:

Each player takes the Animal cards of one color, anda House Card to identify the player”s color.
Cheese cards form the circumference of a circle.
On his turn, a player may either draw 3 Animal cards or place 3 Animal cards.
If a player places 3 Animal cards, he places them beside the cheese cards, on the outer side of the circle. The first card is placed face down. The second card and the third card are placed face up, unless you play some of your special cards that permit you to play them face down.
Once all players have placed all their Animal cards, the Cheese cards are resolved one at a time.
At each Cheese card, the line of animals is resolved in this order: Dogs, Cats, King Mice, regular Mice.
The player with the most points wins!


$14.95Price:
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Terraforming Mars – Ding & Dent

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. InTerraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establish greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.

Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.

Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:

1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table until all players pass.
4) Production phase: Players get resources according to their terraform rating and production parameters.

When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

NOTE: This is a “Ding & Dent” copy, which means it will have some superficial damage to the game box. The components will be in good condition, and the game will be completely playable. The game is new/shrinkwrapped, but being sold at a discount only due to the minor damage on the box.

Additional DescriptionMore Details

Components

1 Rules Booklet
1 Game Board
5 Player Boards
17 Corporation Cards
208 Project Cards
8 Reference Cards
200 Player Markers (transparent plastic cubes, 5 colours)
200 Resource Markers (opaque plastic cubes in gold, silver, and copper in different sizes)
3 Game Board Markers (big white plastic cubes)
9 Ocean Tiles
60 Greenery/City Tiles
11 Special Tiles
1 First Player Tile

Players: 1-5
Ages: 12+
Time: 90-120 mins

Stock#: SG-6005


Price: $69.95
$59.95Price:

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