Confusion: Espionage and Deception in the Cold War
The Cold War. A dangerous time for the world. A dangerous time to be a spy… but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country's safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there's a Double Agent in your midst who threatens the entire mission!
Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion?
"Confusion: Espionage and Deception in the Cold War" combines the mechanics of Deduction, Area Influence, Bluffing, and the mechanic of "Espionage", which means that even when you believe you know just what your Spy can do, he may be the opponent's Double Agent and is working against you!
"Confusion" is designed by the genius of Robert Abbott. This game has never been published in North America. Stronghold Games is proud to bring this great design to you.
*** NEWS ***
"Confusion: Espionage and Deception in the Cold War" has now won THREE major gaming awards! They are:
1. Game of the Year 2012... from MTV Geek
2. Best Abstract Game of the Year 2011... from Games Magazine
3. Best Reprint of the Year 2011... from The Dice Tower awards
"Confusion" is a a phenomenon that, once you try it, you want to play it keep playing it!
"Confusion: Espionage and Deception in the Cold War" takes players back to the early 1960s and the Cold War between the United States and the USSR. Each player takes on the role of their selected nation's spy agency: the CIA or the KGB. Confusion is a game of deduction and area control, as you determine how to influence your Spies, control the global spy network, and deliver the Top Secret Briefcase to win the game!
At the start of a game of "Confusion", players aren't aware of the talents and skills their spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect.
But be on alert, because your opponent has placed a double-agent in your team of spies!
The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's side of the board is the winner!
Confusion: Espionage and Deception in the Cold War™ includes:
• 26 uniquely-designed, two-piece, bakelite-style, “Spy” playing pieces
• 1 bakelite-style “Top Secret Briefcase” playing piece
• 2 dry-erase Spy Notebooks and dry-erase markers for record keeping
• 1 large playing board
• 6 cardboard tokens
• 1 Rules Book (in English, German, French, and Spanish)
# Players: 2
Play Time: 30-45 minutes
Stock #: SG-2001