Code 777
The classic code-cracking game is back in a 25th Anniversary Deluxe Edition! Be the first to “crack your code”! Code 777 is a game of logical deduction, great for parties and families!
Crack your code first! You can see your opponents’ codes but not your own. Using questions and logic, try to deduce which three numbers are hidden in front of you. Once you’re reasonably sure, then you can take a guess. But if you’re wrong, you have to start over with a fresh set of tiles…
A classic game from Robert Abbott and Alex Randolph.
The players each receive a rack, a sheet from the notepad, and a CODE 777™ card. Each player then takes three tiles placing them on their rack facing away so that the player cannot see the numbers. The numbers on the tiles must be fully visible to all the other players. Each player can now see the numbers of all his opponents but not those in his own rack.
The Question cards and the tiles are shuffled and placed face down in the center of the play area. In turn, each player takes the top question card from the stack, reads it out loud and answers the question asked. The question is about the numbers that the player can see and not about the numbers on his own rack. For example, a question may be, “Do you see more blue sevens or more sevens of a different color?”
The answer may be “More blue” or “More of a different color” or “Just as many” (this is the answer if there are the same numbers of sevens or if there are no sevens at all). The player simply counts the tiles indicated by the question and provides the answer to all other players. Each answer gives everyone, except the reader, a bit more information.
If a player thinks that he knows the numbers on his rack, he can guess the solution. One point is awarded for a correct solution. No points are scored for a wrong solution. In both cases the tiles are taken out of the player’s rack, and replaced by three new ones. The first player to score three points is the winner.
CODE 777™ includes:
• 28 tiles
• 23 Question cards
• 5 Racks
• 5 CODE 777™ cards
• Notepad
• Rulebook
• All components are in English, Spanish, French, and German
# Players: 2 – 5
Complexity: Easy
Play Time: 30-45 Mins
Stock #: SG-1001
Confusion: Espionage and Deception in the Cold War
The Cold War. A dangerous time for the world. A dangerous time to be a spy… but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country’s safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there’s a Double Agent in your midst who threatens the entire mission!
Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion?
“Confusion: Espionage and Deception in the Cold War” is designed by the genius of Robert Abbott. This game has never been published in North America. Stronghold Games is proud to bring this great design to you.
“Confusion: Espionage and Deception in the Cold War” takes players back to the early 1960s and the Cold War between the United States and the USSR. Each player takes on the role of their selected nation’s spy agency: the CIA or the KGB. Confusion is a game of deduction and area control, as you determine how to influence your Spies, control the global spy network, and deliver the Top Secret Briefcase to win the game!
At the start of a game of “Confusion”, players aren’t aware of the talents and skills their spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect.
But be on alert, because your opponent has placed a double-agent in your team of spies!
The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent’s side of the board is the winner!
Confusion: Espionage and Deception in the Cold War™ includes:
• 26 uniquely-designed, two-piece, bakelite-style, “Spy” playing pieces
• 1 bakelite-style “Top Secret Briefcase” playing piece
• 2 dry-erase Spy Notebooks and dry-erase markers for record keeping
• 1 large playing board
• 6 cardboard tokens
• 1 Rules Book (in English, German, French, and Spanish)
# Players: 2
Complexity: Medium
Play Time: 30-45 minutes
Stock #: SG-2001
Core Worlds
The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy… and rule the Core Worlds!
Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!
Core Worlds is a deck-building card game for 2 – 5 players. The following are the central concepts of Core Worlds:
Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game’s common play area. These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade.
Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player’s Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau).
Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World’s Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.
Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World’s Ground Strength must be matched in order for it to be successfully Invaded. Many Units possess a Ground Strength that a player can use to invade a World.
Invasion: In order to add new Worlds to his Empire, a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.
Warzone: Each player’s Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds.
# Players: 2-5
Complexity: Medium
Play Time: 20 minutes/player
Crude: The Oil Game (a.k.a McMulti) – PREORDER
Accurately simulate the market forces and elements of the oil and gasoline markets at all levels of production. Using hundreds of plastic playing pieces, engage in oil drilling, oil pumping, oil and gasoline buying and selling in the domestic and foreign markets, oil refining, and finally gasoline selling to the consumer. Run your own multinational oil conglomerate in “Crude: The Oil Game“!
This is the Stronghold Games edition of this highly-sought after classic oil and gasoline production and selling game!
NOTE: This game will be available during 2Q’2012. Expect preorders to begin in 2Q’2012 as well.
The “Sold Out” status below simply means that it cannot be ordered yet.
Join our mailing list to find out when you can Preorder!
In Crude: The Oil Game (a.k.a. McMulti), each player is the CEO of an international energy corporation and can risk drilling for oil, pump crude where they have struck oil, refine the crude oil into gasoline, and sell refined gasoline to the high-demand consumer market. The players also have the option to seek their fortunes by speculating in the oil and gasoline markets, both domestically and internationally.
In addition to allocating areas that they own for drilling, pumping, refining and selling to consumers, random economic events may occur, sending the economy into Recession or Rapid Growth (or even better or worse than that), which shifts the prices of all commodities and equipment up or down based on these economic conditions. News events also affect players by either rewarding or penalizing them for holding too many barrels of their commodities or taxing their facilities.
[BTW, as the CEO of the corporation, make sure you know that your cipher is "Speculation". We're just saying...]
This game was originally published in the USA under the title Crude: The Oil Game, and was widely received as a break-through in euro-style and economic simulating games. It was then republished in an unauthorized version as McMulti without the knowledge of the original Designer. As McMulti, the game garnered even more attention due to its use of *hundreds* of beautiful little plastic pieces to represent the various game elements: oil barrels, gasoline barrels, oil drilling rigs, oil pumps, oil refineries, and gasoline station facilities. This game is certainly is a sight to behold.
The Stronghold Games edition of this great game will include an updated ruleset and an improved economic engine to be created in conjunction with the original designer, James J. St. Laurent. This will hold true to the beauty of both the game’s mechanics as well as the game components used in the unauthorized version.
Lost Temple
1927…Several explorers are searching in the dense jungle of South-East Asia for a mysterious temple. To find it, they must cross the jungle and get help from the indigenous people. Players will seek help from the local villagers – nine friendly characters – whose abilities will be quite useful. Players can also try to outwit the others on the journey to reach the temple first.
The first player to reach the temple wins the game!
Bruno Faidutti has created his follow-up board game to the best-selling “Citadels™”. In Lost Temple, players use character selection similar to the classic game “Citadels™”. Here, Bruno has created these nine soon-to-be-classic roles to help you make your way to The Lost Temple: Shaman, Thief, Seer, Priest, Elder, Craftsman, Scout, Canoe, and Child.
And Bruno has transformed the game into a “race” game. Will you be the first to find The Lost Temple?
Legendary game designer, Bruno Faidutti, has created “Lost Temple” as his follow-up to his best-selling game, “Citadels™”. Nine new characters with unique individual skills are at your disposal to help you find the Lost Temple. This is a unique racing game with a balanced mix of bluff, chaos and tactics required to win the game.
Unravel and thwart the plans of your opponents! Quick player turns and a lot of direct player interaction.
Lost Temple can be played with up to eight players – game speed remains high and possibilities remain unlimited – and it’s still great with even just two players!.
Lost Temple Contains:
- 1 Game Board
- 9 Character Cards
- 8 Wooden People Markers
- 8 Machete Tokens
- 50 Emerald Gems
- 18 Chance Tokens
- 1 Idol Marker
- 1 Rule Book
# Players: 2-8
Complexity: Low
Play time: 40 mins
Stock#: SG-8003
Outpost
As a Commander on a remote Outpost, your mission is to build and expand your colony to its fullest. Purchase Factories and run them with either Humans colonists or Robots. Produce resources from your Factories to generate credits to continue to expand your Outpost. Bid on the all-important Colony upgrades on your way to becoming The Outpost Director!
This is the Stronghold Games edition of this classic game, originally released by TimJim Games.
As Commanders, the players compete to build the best Outpost on this remote world. They must build and staff Factories to produce resources, which are in turn are used to build additional, more lucrative Factories, as well as to purchase any of the 13 Colony Upgrades as they become available.
The Colony Upgrades provide various advantages ranging from production technologies, resource storage, increased population maximums, and other scientific breakthroughs. These improvements are purchased through auctions, which are highly competitive, since there are fewer Colony Upgrades available than the number of players. There are 3 phases in the game, and with each phase after the first a new set of these improvements are available to bid on.
Each staffed Factory and improvement is worth a certain number of victory points (ranging from 1 VP for an Ore Factory to 20 VPs for a Moon Base).
The Commander that reach 75 victory points gains the title of Outpost Director and wins!
Outpost™ is a reprint of the highly sought-after “grail game” originally published in 1991. Stronghold Games’ edition of this great game contains vastly upgraded components plus the never-before released “Kicker Expansion” designed by noted designer, Tom Lehmann!
Outpost™ 20th Anniversary Edition includes:
• 3 dice: one 4-sided, one 10-sided, and one 12-sided
• 149 cardboard People counters
• 154 cardboard Factory counters
• 9 cardboard Purchase Order counters
• 247 Production cards
• 78 Colony Upgrade cards
• 9 Player Reference cards
• 27 “Kicker Expansion” Colony Upgrade cards – designed by Tom Lehmann
# Players: 2 – 9
Complexity: Medium
Play Time: 90 mins (varies by #players)
Stock #: SG-2003
Panic Station
A team of heavily armed troopers enter a desolate army base. The collective mission: destroy the alien parasite that lurks within the darkness. Your team has only half an hour to locate the parasite hive and destroy it. But one member of your team has transformed into a host and will attempt to infect your team… one by one.
Panic Station is a paranoia-driven semi-cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.
However, one of the players will become a Host. He must keep this identity secret, infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members will stand a chance against the infected players and roaming parasites.
Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?
Players move both their Androids and Troopers through the base, exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this doomed location. A player who gets his Trooper into the Hive and plays three gas can cards to fuel his Flamethrower wins the game for the humans.
Panic Station includes:
• 108 Cards
• 22 Player Discs
• 1 Heat Check Board
• 1 four-sided die
• Rulebook
# Players: 4 – 6
Complexity: Easy
Play Time: 30-45 mins
Stock #: SG-8001
Revolver: The Wild West Gunfighting Game
The year is 1892. The bank at Repentance Springs has been robbed. Many good citizens, including Sheriff Anton Dreyfus and school-marm Sue Daggett, were brutally slain as the gang shot its way, whooping and holering, out of town.
Colonel Ned McReady and his men are tasked with bringing Jack Colty – a man so mean he”d steal a fly from a blind spider, or a coin off a dead man”s eyes – and the Colty gang to justice.
Revolver is a non-collectible card game set in the Old West. One player takes the role of Colonel Ned McReady and his lawmen, and his opponent assumes control of the notorious and deadly Colty gang, lead by the infamous Jack Colty. Each player has his own dieck with different cards and abilities. Both players have different goals to win the game: the Colonel must take down all of the Colty gang, and Jack must either escape over the Mexican Border or survive and make the 3:15 Train out of Rattlesnake Station during the final battle!
Consisting of two unique, yet balanced, 62 card decks, the game pits two players against each other in a life or death struggle.
Do you (as Colonel Ned McReady) have what it takes to bring Jack Colty and his gang to justice (or to their demise)?
OR, are you (as Jack Colty) mean enough to shoot down the rest of the lawmen and survive the day just to rob and pillage again?
At their disposal, the Colty gang – the meanest bunch of low down dirty dogs in the West – have a roster of weaponry to bring down the lawmen on their tail: .38 Specials, .45 Long Colts, 1866 double barrel Derringers, and even a Gatling gun! Some example cards from the gang”s deck: Cherokee Scout, “Adios, Amigoes!”, “Thanks for yer coffee and eggs, ma”am”, and “Chew on this, Gringo!”
The Colonel player”s objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilize such cards as Buffalo Stampede, Rattlesnake Bite, “I can smell those yellow bellies on the wind”, “He shot my hat clean off!”, Apache Scout, and Rickety Bridge.
The game has an asymmetrical design, with both decks featuring different cards and abilities. Revolver is played using a 5-column system, representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs, Whiskey Canyon, Buzzard Point, Rattlesnake Creek, and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently, and law-men peppered with lead by the well-placed use of “Fire at will, boys.”
Numerous tricky decisions must be made throughout. For instance, the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle, but the resources that this would require might make it a very risky, but rewarding, play. Similarly, the Colonel McReady player can deploy the Colonel at any time during the conflict – he”s free to play aboard the 3:15 Express Train, but hugely expensive if used at Buzzard Point, for instance. Also, during the final confrontation, Jack Colty can force the train to crash – as a last ditch effort, probably killing some of his own crew in the process – he”s as crazy as popcorn on a hot stove!
Primarily a combat-driven card game, each player must manage his deck of cards effectively to win. In addition to simple, unique abilities, each card also has two values: power and cost. Some simple icons are used to display such things as ”coming-into-play” effects, and if a gringo has ”True Grit”.
Revolver Contains:
- 124 Cards which form the Colonel McReady and Colty Gang Decks
- 16 Character Cards
- 1 “Derail the Train” and 1 “Mexican Border” Cards
- 14 Mexican Border Tokens
- 6 “True Grit” and 6 Power Tokens
- 1 Turn Marker
- 1 Rule Book
Players: 2
Ages: 12+
Complexity: Low-Medium
Time to Play: 45 mins
MSRP: $29.95
Stock #: SG-8002
Space Cadets – PREORDER
It’s your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You’ve worked hard, graduated from the Academy, and received your first assignment as part of a team of young recruits, confident in your training and ready to be put to the test.
Nothing can possibly go wrong…
You’ve been prepared for anything…
You are the Space Cadets.
NOTE: This game will be available during 4Q”2012. Expect preorders to begin in 4Q”2012 as well.
The “Sold Out” status below simply means that it cannot be ordered yet.
Join our mailing list to find out when you can Preorder!
Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his task in order for the team to successfully complete the mission.
You might be the:
- Helmsman, plotting the ship’s course through asteroid fields and nebulae.
- Engineer, using dominoes to get enough power to each system.
- Weapons Officer, completing puzzles to load the torpedoes and flicking a disc down a track to launch them.
- Shield Officer, using tiles to form poker hands to get the strongest shields.
- Sensor Officer, using your sense of touch to scan and lock on enemy targets.
- Or maybe even the Captain, setting the plan and making sure that everyone stays focused and does their job.
If your crew can work together to accomplish the mission goals you just might make it home in one piece.
Survive: Escape from Atlantis! 30th Anniversary Edition
It’s early in the 20th century – a time of exploration and adventure. The mysterious island of Atlantis has been discovered in the middle of the ocean, and there are rumors of great riches to be found there! After reaching Atlantis, the explorers are ready to return home with treasure and artifacts. But Atlantis begins to sink!
In a panic, the adventurers try to avoid a terrible fate. The luckiest will find a boat to return home while the less fortunate will have to try to swim for it. But nobody will be safe from the Sea Monsters, Whales, and Sharks that live in the ocean around Atlantis!
Who will reach dry land with their riches? Who will Survive!?
“Survive: Escape From Atlantis!” is our best selling game! Gamers and families have spoken! “Survive!” is a great light-strategy game for serious gamers, as well as a fun game to play with the family! Over 1.25 million copies have been sold since it was first published 30 years ago!
This is a true classic, and now brought back by Stronghold Games with completely upgraded components, and now in a 30th Anniversary Edition!
In “Survive”, you try to lead your Explorers from the sinking central island of Atlantis to the safety of one of four islands nearby. Your Explorers can get there quickly by boat (if they find one) or more slowly by swimming. But it will be a perilous journey as they must avoid Sea Serpents, Whales, and Sharks! When the volcano on Atlantis explodes, the game is over. The player with the most Explorer points wins!
As compared to its previous versions from other publishers, all of the components for “Survive” have been upgraded to the highest-quality levels, including slotted wood boats to carry the Explorer tokens, as well as Land Tiles of 3 different thicknesses to give Atlantis a 3-D look.
Survive: Escape From Atlantis!™ 30th Anniversary Edition includes:
• 1 Game Board
• 40 cardboard Land Tiles
• 40 plastic Explorer tokens
• 5 wood Sea Serpents
• 5 wood Whales
• 6 wood Sharks
• 12 wood Boats
• 1 custom Dice
• 1 Rulebook
# Players: 2 – 4
Complexity: Easy
Play Time: 45-60 mins
Stock #: SG-2002A
Survive: The 5-6 Player Mini-Expansion
You can now enjoy “Survive: Escape From Atlantis!” with more players!
This Mini-Expansion enables you to enjoy the great game, “Survive: Escape From Atlantis!”, with 2, 3, 4, 5, or even 6 players!
In “Survive: Escape From Atlantis!”, you don’t want to leave anyone behind on the sinking island of Atlantis. And now with this “5 – 6 Player Mini-Expansion”, you don’t even need to leave your friends and family behind when playing the game! Play with up to 6 players for a bigger and even more fun game of “Survive: Escape From Atlantis!”
*** Incoming Transmission ***
Atlantean: Your secret code is…
*** Transmission Failed — Trying to reestablish ***
This “5-6 Player Mini-Expansion” includes:
• 60 Plastic People Tokens (10 People Tokens in 6 different colors)
• 1 Sticker Sheet
• 1 Rules sheet
• 5 Mountain Tiles (to be used as replacements for tiles in the base game, if needed)
NOTE: You must have the base game “Survive: Escape From Atlantis!” to enjoy this expansion.
Survive: The Giant Squid – mini-expansion
As if it wasn’t dangerous enough, now your People aren’t even safe on land from the long-tentacles of The Giant Squid!
This is a Mini-Expansion for the best-selling “Survive: Escape From Atlantis!”.
There has long been a debate in the scientific community: which creature is mightier, the Whale or the Giant Squid?
At long last, you can decide! The whale and the Giant Squid are pitted against each other here in battle! But wait … Will they attack each other? Or will they attack the poor Atlanteans in their boats… and on land?!
*** Incoming Transmission ***
Atlantean: Your secret code is…
*** Transmission Failed — Trying to reestablish ***
Let the battle begin!
This Mini-Expansion contains 5 Giant Squid tokens.
