Archive for the ‘Press Releases’ Category

Announcing…Core Worlds: Galactic Orders… the first expansion for Core Worlds!

Friday, May 18th, 2012

CORE WORLDS: GALACTIC ORDERS

– An article on the expansion by designer Andrew Parks

Core Worlds: Galactic Orders is the highly anticipated first expansion to the one of the galaxy’s hottest new deck-building games!

In this expansion, players begin to forge alliances with the six Galactic Orders, powerful organizations that have maintained their independence in the midst of a crumbling empire.

Eidolon League

Eidolon League: Go ahead and enter the circle... I dare you...

These Orders were represented in the core set by the six Prestige Cards: the Galactic Senate, the Science Guild, the Merchant Alliance, the Mining Coalition, the Order of Knighthood, and the Mystic Brotherhood. The Core Worlds expansion focuses on these six independent organizations and their influence upon a galaxy at war.

Many players noted the enigmatic icons on many of their Units and Tactics in the base set, and the rulebook mentioned that these would be used in future expansions. Well, this is the first expansion to use them! Each Galactic Order is represented on the table by a large Galactic Order Card that specifies the special power associated with that Order, and each player starts with 20 Faction Tokens that match the Faction symbols on their Starting Decks.

The Trinidad

The Trinidad: You don't want to mess with her...

Whenever you deploy a Unit or play a Tactic with a Galactic Order Icon on it, you get to place your Faction Token onto the corresponding Galactic Order Card. If you leave your Faction Token on that Galactic Order Card for the remainder of the game, then you’ll score bonus points at the end of the game if you have the most Faction Tokens on that Galactic Order Card. However, if you wish to use the special power associated with a particular Galactic Order, then you must remove one of your Faction Tokens from that Galactic Order.

Therefore, you must strategically balance your use of the Galactic Order powers throughout the game with your hope to score the most points from that Galactic Order Card at the end of the game. Furthermore, the amount of points you receive is variable based on the number of tokens you have on the Galactic Order Card, so even if you will clearly win a particular Galactic Order, using its power will still diminish your final score.

Mutant Berserker

Mutant Berserker: Nightmares do come true...

 

So what kinds of powers do these Galactic Orders provide that could tempt you to spend your Faction Tokens and thereby reduce your final score to use them? Well, the Galactic Senate lets you take an extra Action, the Mystic Brotherhood lets you draw 3 cards, and the Order of Knighthood lets you add +2 Fleet Strength or +2 Ground Strength to any Invasion. How’s that for temptation?

And to add further temptation, there are also a whole slew of new Units and Tactics added to each Galactic Deck that allow you to spend your Faction Tokens in unique ways. For example, the Mutant Berserker (see above) will allow you to spend one of your Faction Tokens from the Science Guild to allow the Berserker to stay in play after invading a World. That’s not normally how the Science Guild works, but many Units like the Berserker provide you with a whole new universe of ways to spend your tokens.

Prince of The Realm

Prince of the Realm: Yes, they still use swords...and they still hurt a lot...

Now you might be thinking that these tokens make the game easier since they provide so many new options to players. However, we have also added a new card type, Events, that provide new challenges for players as they advance into the different Sectors of the game.

Most of these Events provide players with a choice of how they are affected by the Event, so therefore players must decide the best way to face each of these challenges. For example, if the Prince of the Realm (see above) shows up in Sector 5, players must choose to spend either 1 extra Action or 2 extra Energy to draft a Prestige Card. Similarly, if the Local Mercs show up in Sector 3, players must choose whether or not to pay them off by spending 2 extra Energy when invading a World; otherwise, they’ll have to fight the Mercs, who provide the World with +1 Fleet Strength and +1 Ground Strength. And since the Events are keyed to specific Sectors, players also get a stronger sense of the flavor of the Core Worlds universe as they travel deeper and deeper towards the galactic core.

Although we felt it was important to completely design and playtest the expansion before releasing the base game, we also closely monitor player comments on boardgamegeek.com and on other sites throughout the internet. We have therefore created some additional features that directly respond to player’s desires for future expansions.

Capital City

Capital City: A nice place to visit, but...

In particular, we noticed that players really wanted more ways to cull their decks, and also that players wanted greater incentives to do more invading in Sectors I & II. One of the ways we have addressed both of these concerns is by introducing a new type of card called Advancements, which attach themselves directly to Worlds in your Warzone. There will only be one Advancement in this expansion, but you can expect to see many more in future expansions. The Advancement that comes in Galactic Orders is called the Capital City, and every player starts with it attached to his or her Home World. During each Energy Phase, the Capital City allows a player with at least 3 Worlds in his or her Empire to place any card from his hand beneath the Capital City for the rest of the game. So now you can cull one card every turn (even those pesky Tactics!) once you have conquered your first two Worlds. Suddenly, running out and conquering Worlds during the first two Rounds becomes much more important!

Elite Forces

Elite Forces: Peace through superior firepower...

Players have also noted that players who deploy all of their cards in the first few turns gain a healthy advantage over those who would rather spend some of their time drafting and invading. Also, players really wanted to see more creative names for their Home Worlds. So we have taken this opportunity to re-issue the five starting Home Worlds with new names and one additional ability. They retain the ability from the base set (discard 2 cards for 1 Energy), but the other ability is new. Now, during the Draw Phase, if the number of Worlds in your Warzone is greater than the number of Units in your Warzone, you get to draw an extra card! Therefore, players who draft lots of cards and invade lots of early Worlds will receive compensation by being able to move more quickly through their larger decks. The “thin deck” strategy is still just as viable as before, but now those who want to draft more cards (and get those Galactic Order Icons into their decks more quickly!) have an equally viable strategy. The more viable strategies in the game, the better for everyone!

Some features requested by players will not appear in this expansion, but we are planning to add them to future expansions, including the ability to draft unique Home Worlds and starting Heroes. So hang tight, galactic barbarians, the Core Worlds universe will continue to expand for millennia to come!

Artwork previewed here is by Jessada Sutthi, Biagio D’Alessandro, and Jeremiah Humphries.  Lead Artist from the base set of Core Worlds, Maciej Rebisz, will reprise his role as Lead Artist in Core Worlds: Galactic Orders!

Space Cadets…and Space Cadets – LIVE!

Sunday, April 1st, 2012

Stronghold Games is pleased to announce a great new innovative game…

Space Cadets

Designed by Brian, Sydney, and Geoff Engelstein

It’s your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship.  You’ve worked hard, graduated from the Academy, and received your first assignment as part of a team of young recruits, confident in your training and ready to be put to the test.

Nothing can possibly go wrong…

You’ve been prepared for anything…

You are the Space Cadets.

Space Cadets

Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his task in order for the team to successfully complete the mission.

You might be the:

  • Helmsman, plotting the ship’s course through asteroid fields and nebulae.
  • Engineer, using dominoes to get enough power to each system.
  • Weapons Officer, completing puzzles to load the torpedoes and flicking a disc down a track to launch them.
  • Shield Officer, using tiles to form poker hands to get the strongest shields.
  • Sensor Officer, using your sense of touch to scan and lock on enemy targets.
  • Or maybe even the Captain, setting the plan and making sure that everyone stays focused and does their job.

If your crew can work together to accomplish the mission goals you just might make it home in one piece.

Space Cadets is currently scheduled for an Essen 2012 (October) release.

Join the Stronghold Games mailing list on our webpage to be the first to get more information on Space Cadets and all Stronghold Games upcoming products!

 

Also announcing…

Space Cadets – LIVE!

A live and interactive convention event based on Space Cadets has been created. Space Cadets – Live! is a fun and frantic massive cooperative game for approximately 30 players, divided into teams for the different functions of the Starship.

Each team will have a mini-game that they need to complete within a short time limit, and the better they perform the better that ship function will execute. Different teams must also communicate and work with each other while doing their mini-game. Is the Helm team charging towards enemies? The Shield team may want to make the forward shields stronger.

Multimedia, props, and special effects will immerse you in the world of Space Cadets – Live!

Space Cadets – Live! will premiere at DEXCON 15 in Morristown, NJ, July 5, 2012 at 8pm.

And… $1000 in prizes will be awarded for the team who performs the best during Space Cadets – Live!

This premiere Space Cadets – Live! event will be simulcast LIVE to the rest of the convention and to the entire internet via direct feed provided by Bacon Ice Cream Productions.

Click here for more information on Space Cadets – Live! click here.

Statement from Stronghold Games Regarding “Richard Hamblen’s Merchant of Venus”

Saturday, October 22nd, 2011

It has come to our attention that Fantasy Flight Games has also announced the reprint of “Richard Hamblen’s Merchant of Venus”, indicating that they have received the sub-license to reprint from a third party.

First and foremost, Stronghold Games bears no ill will towards Fantasy Flight Games over what is a very unfortunate situation. In fact, we have been and will continue to be big fans of Fantasy Flight’s work within the hobby game industry.

Over 18 months ago, we began negotiating with Mr. Richard Hamblen, the designer of “Merchant of Venus”, to procure the license from him to his great game design, finally signing an agreement recently.  Mr. Hamblen believes that the sub-license is solely his to offer, and he has selected Stronghold Games for the reprint.

Stronghold Games and Mr. Hamblen believe that the third party, which sub-licensed “Merchant of Venus” to Fantasy Flight Games, does not have the contractual right to do so without Mr. Hamblen’s permission.

At this time, we are discussing the situation with all parties involved, noting once again that we view Fantasy Flight Games in the highest regard and regret that they have been put into this position.  We are working toward an amicable resolution to this matter.

Kevin Nesbitt and Stephen Buonocore
Managing Directors
Stronghold Games LLC

 

Stronghold Games announces “Richard Hamblen’s Merchant of Venus”

Saturday, October 22nd, 2011

Stronghold Games, in conjunction with the designer, A. Richard Hamblen, announced yesterday that we will reprint “Richard Hamblen’s Merchant of Venus“.

We look forward to bringing you this great game during 2012 !

 

 

Stronghold Games announces the reprint of MCMULTI!

Wednesday, October 20th, 2010

Stronghold Games announces the reprint of MCMULTI (aka Crude: The Oil Game)!

Press Release is pending.